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Sellbot HQ Task 1 - Sheriff Tricky

Welcome to the third playground and first headquarters that you will be introduced to in Toontown. After you complete all the tasks in Donald’s Dock, you will move into the toon tasks for Daisy Gardens and almost immediately go to Oak Street to start studying the Sellbot Headquarters for a few of the shop keepers.

There are three toon tasks that will lead you to Oak Street, into the courtyard, and into the factory of Sellbot Headquarters. The first one is to report to Detective Lima, who resides at Spill the Beans, which is relatively close to Sellbot HQ. This task, once completed, has the reward of a gag pouch that can hold 35 gags. Detective Lima is suspicious of some strange happenings on Oak Street but wants your help proving there is a SBHQ, so you are asked to go beat 5 cogs and report back.

Once you have defeated the 5 sellbots (of any level) in the courtyard of SBHQ, you immediately report back to Detective Lima.

Once you leave the Detective in complete astonishment about SBHQ actually existing, you get sent to Apples and Oranges Debate Society, which is just down the street towards Daisy Gardens playground to talk to Judge McIntosh because Detective Lima believes she will know what to do. When you get there, you are sent on to phase two of the toon task. At first, the judge dismisses the notion of SBHQ and tells you to prove it exists by bringing back blueprints of SBHQ from one of the cogs.

Once you get the blueprints from the cogs, you go back and visit Judge McIntosh and even though she did not believe you at first about the SBHQ, she will take credit and say she knew about it all along.

Once Judge McIntosh reads over the blueprints, she tells you to run them back to Detective Lima. One thing to keep in mind while working on these tasks for Detective Lima and Judge McIntosh, is that their buildings seem to be taken over by cogs on a regular basis. So you may need to switch districts a lot to find one that is freed if you can't free it yourself.

Once you return to Detective Lima, he wants to know what Judge McIntosh said. Luckily, this is the end of this toon task for you. His one word of warning is that SBHQ sounds dangerous and that you should stay out until you get more laff points. He says this to all toons, no matter what their laff point level is. You will not be staying out of SBHQ for long though, so I guess toons do not heed his warnings.

When he is finished with his speech, you receive your gag pouch that can hold 35 gags. This will help with the upcoming toon tasks, as they become much more involved and will eventually lead you into the SBHQ factory.


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