|
The Cogs
Your main purpose in Toontown is to
make it a safe place for toons by clearing the world from the Cogs that
have invaded the world. Cogs are serious robots that dislike fun and games and
who try to make the world grey and boring. There are 4 main categories of cogs
that you will encounter: Bossbots, Lawbots, Cashbots and Sellbots.

In your travels around Toontown you
will find cogs roaming the streets and slowly taking over buildings from the
shopkeepers turning them into giant grey business complexes, removing the
colorful pretty world that toons love. The cogs have established headquarters
for themselves in different parts of the Toon world. So far, we have found
headquarters for lawbots, cashbots and sellbots and rumour has it that the cogs
are working on a headquarters for the bossbots too!
To get rid of the cogs you can help by
battling the cogs on the streets, taking back invaded shops or adventuring into
the cogs headquarters and free the toons that have been captured by the cogs.
However you should consider your own strength before going in alone. Teamwork is
the key to success and you should bring some toons along when you venture into
a building or headquarters.
As you start the game you will probably
do most of your battles in the streets. In Toontown Central, the first
playground, cogs generally don't take over buildings as often as in other parts
of the world. When traveling through the streets you will see plenty of cogs
walking around. By walking up to a cog you can engage it into battle. If you
wish to move safely around the world you can stay on the sidewalks while running
down the streets - cogs will not attack toons on a sidewalk!
The Cog Radar
To help you in tracking down a specific
cog or building there is a Cog Radar in your Shticker book. You have to earn
access to this radar by battling a specific number of cogs of each type though.
When you first start the game your Cog Gallery page will be empty, but as you
encounter new types it will start to fill.

The first part of the cog radar will allow you to search for a
specific cog on the streets. To get this radar you have a target number under
each type of cog in your Shticker book. When you have reached this target you
will get a new target number which will gain you access to the second part of
the cog radar. This allows you to search for a specific building on each street.

Taking over buildings
Cogs will every so often take over a shopkeeper's
building in their attempt to invade Toontown. You might receive a mission from
headquarters to free a certain amount of these buildings again. All buildings
that have been taken over can easily be recognized, since they aren't as colorful
as the normal buildings. But you can also determine what kind of cogs have
taken it over by looking at the elevator. You can also see how high the building
is by looking over the elevator door to the building. A higher building means
you will be facing more cogs than in a lower building. To free the building
again you simply walk into the elevator and go inside with the goal to reach
the top floor of the building and kill all the cogs inside. A maximum of 4 toons
can go on the elevator together. Keep in mind that if you go sad before you have
killed all the cogs inside you won't get any credit for any of the cogs you
killed inside. You also won't get any credit if you decide to teleport out of
the building before winning the final battle. So if you have weak gags or little
laff points you should consider waiting for some other toons to go with you so that you can help each other through.

Cooperation is the key towards success in
Toontown. Many times you will see other toons standing outside a building
waiting for someone to come along to help them. Sometimes this toon is really
only waiting for some of his friends to teleport to him so you should always ask
if they need help before rushing onto the elevator. But most of the time a toon
will be happy to see you so never be afraid to ask!
Where to find a specific cog
Finding a certain cog takes a little more than
just running into any street in Toontown. Certain cogs can only be found on
certain streets or inside buildings. To find the top two of each cog type you
should look inside buildings. The only times you can find Corporate Raiders, Big
Cheeses, Legal Eagles, Big Wigs, Loan Sharks, Robber Barons, Minglers and Mr.
Hollywoods on the street is when an invasion specifically calls for them.
Every street has a
specific balance of what types of cogs there are and what level these cogs are.
And every street also has a maximum building size. Below is a table you can use
when searching for specific cogs.
Area |
Street |
Max
level cogs on street |
Max
level cogs in building |
Max
number of floors in buildings |
Bossbots |
Lawbots |
Cashbots |
Sellbots |
| Toontown
Central |
Silly
Street |
3 |
7 |
3 |
25% |
25% |
25% |
25% |
| Loopy
Lane |
3 |
7 |
3 |
10% |
70% |
10% |
10% |
| Punchline
Place |
3 |
7 |
3 |
10% |
10% |
40% |
40% |
| Donald's
Dock |
Lighthouse
Lane |
6 |
9 |
4 |
40% |
40% |
10% |
10% |
| Seaweed
Street |
6 |
9 |
4 |
|
|
90% |
10% |
| Barnacle
Boulevard |
4 |
7 |
3 |
90% |
10% |
|
|
| Daisy's
Garden |
Oak
Street |
6 |
9 |
4 |
5% |
5% |
5% |
85% |
| Maple
Street |
6 |
9 |
4 |
10% |
70% |
|
20% |
| Elm
Street |
4 |
7 |
3 |
|
20% |
10% |
70% |
| Minnie's
Melodyland |
Tenor
Terrace |
6 |
9 |
4 |
50% |
50% |
|
|
| Baritone
Boulevard |
6 |
9 |
4 |
|
|
90% |
10% |
| Alto
Avenue |
4 |
7 |
3 |
|
|
50% |
50% |
| The
Brrrgh |
Sleet
Street |
7 |
10 |
5 |
10% |
20% |
30% |
40% |
| Walrus
Way |
7 |
10 |
5 |
90% |
10% |
|
|
| Polar
Place |
9 |
12 |
5 |
5% |
85% |
5% |
5% |
| Donald's
Dreamland |
Lullaby
Lane |
9 |
12 |
5 |
25% |
25% |
25% |
25% |
| Pajama
Place |
9 |
12 |
5 |
5% |
5% |
85% |
5% |
A closer look at the Cogs
Although the cogs don't like to admit it - they have a few
things in common with us toons. Just like us, they have a set amount of hit
points depending on their level, their attack doesn't always hit and some of
them have group attack weapons. Like us, the cogs depend on each other and are
much harder to beat when they work together. Luckily for us they don't have any
lure weapons, though! Also the cogs don't get any bonus for using the same method
of attack.
Depending on what type of cog you are dealing with, they will
have different weapons to use against you. Below you will find a list of the
common weapons and how much damage they do to your toon.
| Cog
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
| Hit
points |
6 |
12 |
20 |
30 |
42 |
56 |
72 |
90 |
110 |
132 |
156 |
200 |
| Below
Group Attacks are shown in THIS
COLOR |
|
Damage done by
level of Cog |
|
Common Attacks
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
|
Bossbots
|
Flunky |
Pound Key |
2 |
2 |
3 |
4 |
6 |
|
|
|
|
|
|
|
| Shred |
3 |
4 |
5 |
6 |
7 |
|
|
|
|
|
|
|
| Clip-on Tie |
1 |
1 |
2 |
2 |
3 |
|
|
|
|
|
|
|
| Pencil Pusher |
Rub Out |
|
4 |
5 |
6 |
8 |
12 |
|
|
|
|
|
|
|
Write Off
|
|
4 |
6 |
8 |
10 |
12 |
|
|
|
|
|
|
| Fill with lead |
|
3 |
4 |
5 |
6 |
7 |
|
|
|
|
|
|
| Yesman |
Rubber Stamp |
|
|
2 |
2 |
3 |
3 |
4 |
|
|
|
|
|
| Razzle Dazzle |
|
|
1 |
1 |
1 |
1 |
1 |
|
|
|
|
|
| Synergy |
|
|
4 |
5 |
6 |
8 |
8 |
|
|
|
|
|
| Tee Off |
|
|
3 |
3 |
4 |
5 |
5 |
|
|
|
|
|
| Micromanager |
Demotion |
|
|
|
6 |
8 |
12 |
15 |
18 |
|
|
|
|
| Finger Wag |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Fountain Pen |
|
|
|
3 |
4 |
6 |
8 |
10 |
|
|
|
|
| Brainstorm |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Buzz Word |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Downsizer |
Canned |
|
|
|
|
5 |
6 |
8 |
10 |
12 |
|
|
|
| Downsize |
|
|
|
|
8 |
9 |
11 |
13 |
15 |
|
|
|
| Pink Slip |
|
|
|
|
4 |
5 |
6 |
7 |
8 |
|
|
|
| Sacked |
|
|
|
|
5 |
6 |
7 |
8 |
9 |
|
|
|
| HeadHunter |
Fountain Pen |
|
|
|
|
|
5 |
6 |
8 |
10 |
12 |
|
|
| Glower Power |
|
|
|
|
|
7 |
8 |
10 |
12 |
13 |
|
|
| Half Windsor |
|
|
|
|
|
8 |
10 |
12 |
14 |
16 |
|
|
| Head Shrink |
|
|
|
|
|
10 |
12 |
15 |
18 |
21 |
|
|
| Rolodex |
|
|
|
|
|
6 |
7 |
8 |
9 |
10 |
|
|
| Corporate Raider |
Evil Eye |
|
|
|
|
|
|
12 |
15 |
18 |
21 |
24 |
|
| Play Hardball |
|
|
|
|
|
|
7 |
8 |
12 |
15 |
16 |
|
| Power Tie |
|
|
|
|
|
|
10 |
12 |
14 |
16 |
18 |
|
| The Big Cheese |
Tee Off |
|
|
|
|
|
|
|
8 |
11 |
14 |
17 |
20 |
| Glower Power |
|
|
|
|
|
|
|
14 |
16 |
18 |
20 |
22 |
|
Lawbots
|
Bottomfeeder |
Rubber Stamp |
2 |
3 |
4 |
5 |
6 |
|
|
|
|
|
|
|
| Shred |
2 |
4 |
6 |
8 |
10 |
|
|
|
|
|
|
|
| Watercooler |
3 |
4 |
5 |
6 |
7 |
|
|
|
|
|
|
|
| Pickpocket |
1 |
1 |
2 |
2 |
3 |
|
|
|
|
|
|
|
| Bloodsucker |
Red Tape |
|
2 |
3 |
4 |
6 |
9 |
|
|
|
|
|
|
| Withdrawal |
|
6 |
8 |
10 |
12 |
14 |
|
|
|
|
|
|
| Liquidate |
|
2 |
3 |
4 |
6 |
9 |
|
|
|
|
|
|
| Double Talker |
Rubber Stamp |
|
|
1 |
1 |
1 |
1 |
1 |
|
|
|
|
|
| Bounce Check |
|
|
1 |
1 |
1 |
1 |
1 |
|
|
|
|
|
| Buzz Word |
|
|
1 |
2 |
3 |
5 |
6 |
|
|
|
|
|
| Double Talk |
|
|
6 |
6 |
9 |
13 |
18 |
|
|
|
|
|
| Jargon |
|
|
3 |
4 |
6 |
9 |
12 |
|
|
|
|
|
| Mumbo Jumbo |
|
|
3 |
4 |
6 |
9 |
12 |
|
|
|
|
|
| Ambulance Chaser |
Red Tape |
|
|
|
6 |
8 |
12 |
15 |
19 |
|
|
|
|
| Hang Up |
|
|
|
2 |
3 |
4 |
5 |
6 |
|
|
|
|
| Shake |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| BackStabber |
Guilt Trip |
|
|
|
|
8 |
11 |
13 |
15 |
18 |
|
|
|
| Restraining Order |
|
|
|
|
6 |
7 |
9 |
11 |
13 |
|
|
|
| Finger Wag |
|
|
|
|
5 |
6 |
7 |
8 |
9 |
|
|
|
| SpinDoctor |
Quake |
|
|
|
|
|
8 |
10 |
12 |
14 |
16 |
|
|
| Paradigm Shift |
|
|
|
|
|
9 |
10 |
13 |
16 |
17 |
|
|
| Spin |
|
|
|
|
|
10 |
12 |
15 |
18 |
20 |
|
|
| Write Off |
|
|
|
|
|
6 |
7 |
8 |
9 |
10 |
|
|
| Legal
Eagle |
Pecking Order |
|
|
|
|
|
|
12 |
15 |
17 |
19 |
22 |
|
| Jargon |
|
|
|
|
|
|
9 |
9 |
11 |
13 |
15 |
|
| Legalese |
|
|
|
|
|
|
11 |
13 |
16 |
19 |
21 |
|
| Big Wig |
Powertrip |
|
|
|
|
|
|
|
10 |
11 |
13 |
15 |
16 |
| Finger Wag |
|
|
|
|
|
|
|
13 |
15 |
17 |
19 |
21 |
| Throw Book |
|
|
|
|
|
|
|
13 |
15 |
17 |
19 |
21 |
|
Cashbots
|
Short Change |
Water Cooler |
2 |
2 |
3 |
4 |
6 |
|
|
|
|
|
|
|
| Bounce Check |
3 |
5 |
7 |
9 |
11 |
|
|
|
|
|
|
|
| Clip-on Tie |
1 |
1 |
2 |
2 |
3 |
|
|
|
|
|
|
|
| Pickpocket |
2 |
2 |
3 |
4 |
6 |
|
|
|
|
|
|
|
| Penny Pincher |
Bounce Check |
|
4 |
5 |
6 |
8 |
12 |
|
|
|
|
|
|
| Freeze Assets |
|
2 |
3 |
4 |
6 |
9 |
|
|
|
|
|
|
| Finger Wag |
|
1 |
2 |
3 |
4 |
6 |
|
|
|
|
|
|
| Tightwad |
Fired |
|
|
3 |
4 |
5 |
5 |
6 |
|
|
|
|
|
| Glower Power |
|
|
3 |
4 |
6 |
9 |
12 |
|
|
|
|
|
| Finger Wag |
|
|
3 |
3 |
4 |
4 |
5 |
|
|
|
|
|
| Freeze Assets |
|
|
3 |
4 |
6 |
9 |
12 |
|
|
|
|
|
| Bounce Check |
|
|
5 |
6 |
9 |
13 |
18 |
|
|
|
|
|
| BeanCounter |
Tabulate |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Audit |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Write Off |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Calculate |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Number Cruncher |
Audit |
|
|
|
|
5 |
6 |
8 |
10 |
12 |
|
|
|
| Calculate |
|
|
|
|
6 |
7 |
9 |
11 |
13 |
|
|
|
| Crunch |
|
|
|
|
8 |
9 |
11 |
13 |
15 |
|
|
|
| Tabulate |
|
|
|
|
5 |
6 |
7 |
8 |
9 |
|
|
|
| Money Bags |
Liquidate |
|
|
|
|
|
10 |
12 |
14 |
16 |
18 |
|
|
| Market Crash |
|
|
|
|
|
8 |
10 |
12 |
14 |
16 |
|
|
| Power Tie |
|
|
|
|
|
6 |
7 |
8 |
9 |
10 |
|
|
| Loan Shark |
Bite |
|
|
|
|
|
|
10 |
11 |
13 |
15 |
16 |
|
| Chomp |
|
|
|
|
|
|
12 |
15 |
18 |
21 |
24 |
|
| Play Hardball |
|
|
|
|
|
|
9 |
11 |
12 |
13 |
15 |
|
| Write Off |
|
|
|
|
|
|
6 |
8 |
10 |
12 |
14 |
|
| Robber Baron |
Power Trip |
|
|
|
|
|
|
|
11 |
14 |
16 |
18 |
21 |
| Tee Off |
|
|
|
|
|
|
|
10 |
12 |
14 |
16 |
18 |
|
Sellbots
|
Cold Caller |
Freeze Assets |
1 |
1 |
1 |
1 |
1 |
|
|
|
|
|
|
|
| Pound Key |
2 |
2 |
3 |
4 |
5 |
|
|
|
|
|
|
|
| Hot Air |
3 |
4 |
6 |
8 |
10 |
|
|
|
|
|
|
|
| Telemarketer |
Double Talk |
|
4 |
6 |
7 |
9 |
12 |
|
|
|
|
|
|
| Pickpocket |
|
1 |
1 |
1 |
1 |
1 |
|
|
|
|
|
|
| Clip-on Tie |
|
2 |
2 |
3 |
3 |
4 |
|
|
|
|
|
|
| Rolodex |
|
4 |
6 |
7 |
9 |
12 |
|
|
|
|
|
|
| Name Dropper |
Razzle Dazzle |
|
|
4 |
5 |
6 |
9 |
12 |
|
|
|
|
|
| Rolodex |
|
|
5 |
6 |
7 |
10 |
14 |
|
|
|
|
|
| Synergy |
|
|
3 |
4 |
6 |
8 |
12 |
|
|
|
|
|
| Glad Hander |
Rubber Stamp |
|
|
|
4 |
3 |
3 |
2 |
1 |
|
|
|
|
| Fountain Pen |
|
|
|
3 |
3 |
2 |
1 |
1 |
|
|
|
|
| Filibuster |
|
|
|
4 |
6 |
9 |
12 |
15 |
|
|
|
|
| Schmooze |
|
|
|
5 |
7 |
11 |
15 |
20 |
|
|
|
|
| Mover & Shaker |
Brainstorm |
|
|
|
|
5 |
6 |
8 |
10 |
12 |
|
|
|
| Half Windsor |
|
|
|
|
6 |
9 |
11 |
13 |
16 |
|
|
|
| Quake |
|
|
|
|
9 |
12 |
15 |
18 |
21 |
|
|
|
| Shake |
|
|
|
|
6 |
8 |
10 |
12 |
14 |
|
|
|
| Tremor |
|
|
|
|
5 |
6 |
7 |
8 |
9 |
|
|
|
| Two-Face |
Evil Eye |
|
|
|
|
|
10 |
12 |
14 |
16 |
18 |
|
|
| Hang Up |
|
|
|
|
|
7 |
8 |
10 |
12 |
13 |
|
|
| Razzle Dazzle |
|
|
|
|
|
8 |
10 |
12 |
14 |
16 |
|
|
| The Mingler |
Buzz Word |
|
|
|
|
|
|
10 |
11 |
13 |
15 |
16 |
|
| Paradigm Shift |
|
|
|
|
|
|
12 |
15 |
18 |
21 |
24 |
|
| Power
Trap |
|
|
|
|
|
|
10 |
13 |
14 |
15 |
18 |
|
| Schmooze |
|
|
|
|
|
|
7 |
8 |
12 |
15 |
16 |
|
| Tee Off |
|
|
|
|
|
|
8 |
9 |
10 |
11 |
12 |
|
| Mr. Hollywood |
Power Trip |
|
|
|
|
|
|
|
10 |
12 |
15 |
18 |
20 |
| Razzle Dazzle |
|
|
|
|
|
|
|
8 |
11 |
14 |
17 |
20 |
Good luck in your battles!!
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