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The DA puzzles
Are you used to standing aside and letting other toons solve the DA puzzles
because you don't know how to do it yourself? Well, in this guide I'll try to
give a closer look at what you need to know to solve them yourself.
Inside every DA office you will find puzzles that need solved so you and your team can get through
a locked door without having to battle holocogs. The holocogs will do you a lot
of damage, if you are unlucky, and will waste valuable gags that you need to get
through the entire office easily. Battling the holocogs will not give you any extra jury notices, although you will get credit for the
gags used once you finish the office and they will count towards total amount of
"defeat cogs" tasks (300 cogs, 100 lawbots etc.). You can't always rely on other toons to
know how to solve the puzzles and find that you yourself are the only one
available with the courage to try. There are 4 different puzzles that you might
encounter: 3 in a row, Matching, Avoid the skulls and Skullfinder. The two first
types are very easy to solve; if you only know what the goal is, you should
never fail at these. Avoid the skulls and Skullfinder, however are much harder to
solve. Even when you know what you are doing, you might find that you
sometimes will trip the puzzle and have to face the red holocogs.

So how do you get good at solving the puzzles? Well, a lot of toons go into an
empty district and run into the A office solo to practice. In the A office you
will always find 2 puzzles in the very beginning before having to engage into
battle with any cogs. So you can go in and practice solving the puzzles and then
teleport out again. Repeat this over and over again until you feel that you
master the puzzles well enough to go in with a group. However, please take note
that if you do trigger the puzzles during your practice runs - you can't
avoid battling the holocogs so you might want to avoid going in using a toon
that risk losing all level 7 gags if it goes sad!
There are three things to remember before starting to solve a puzzle:
1. There is no time limit, so you don't have to rush to solve
the puzzle.
2. You can adjust your camera angle by pressing TAB on your keyboard until you
find an angle you are comfortable with. Playing around with the angles can make
things a lot easier when solving the puzzles.
3. When a puzzle is solved, all toons receive a +5 or +10 toonup, which can be a
good help since you won't find many toonup barrels in a DA.
Now lets take a closer look at the different puzzles.
3 in a row
This puzzle is very easy to do and you should never fail once
you understand the goal and had a few practices. The puzzle consists of green
triangles, red X's and blue diamonds randomly placed on the floor. At the top of
your screen you will see a row of red skulls in front of a button. Do not step
on these skulls or you will trigger the holocogs! Your goal is to match the
triangles, X's and diamonds in rows of 3 - vertically or horizontally in order
for them to disappear of the board. Once all of them are matched, they will disappear
along with the red skulls - and the button will automatically be pushed down
opening one of the locks on the door leading forward into the DA.

To solve the puzzles you need to move the pieces around on the
board. By stepping on a piece you select it. The piece you have selected will be
attached to you, and move along with you, until you either match it by making a
complete row of 3 X's, diamonds or triangles - or until you have dragged it to
the bottom of the board and step outside of its perimeter. If you have one shape
attached to you and can't match it up or don't want to draw it to the bottom you
can also select to step on another piece which makes you drop the old piece and
the new piece will instead move along with you.
You can work with other toons to move the pieces around, but if
you are stuck solving the puzzle alone you can still solve it pretty fast if you
take the time to look at the puzzle before starting to move the pieces around.
One option is to move all the pieces to the bottom of the board and line them up
that way. But if you examine the puzzle you might find that by using some logic
and select which ones to move first you may find a quicker solution. In the
picture above I decided to move the X at the top down first beside the other 2
X's then I could easily move one green triangle and finally one blue diamond.
There will always be one extra piece of each shape, but it will automatically
disappear when you match the other pieces so don't worry about it.
Matching
This puzzle is also very easy to do and you should never fail at
it once you understand how it works. As you step up to the board you will notice
that it consists of red squares and green triangles. At the top of the screen
you will see a row of red skulls guarding the button. As long as you don't step
on the skulls you can't fail the puzzle so just watch your step and lets get
started.

The object of the game is to turn all the pieces of the board
into either red squares or green triangles. You do this by stepping on the
pieces. Every time you step on a piece it changes so that a red square will
become a green triangle and vice versa. You can change a piece's color as many
times as you like - every time you step on it it will change. To solve a puzzle
alone you might have to do some backtracking and change a piece's color several
times. The first thing you should do before starting to move on the board is to
make the choice of which of the two colors you want the board to turn into. The
strategy for selecting which color to turn the board into can depend on two
questions:
1. Is one color already dominant so that it would be easier to
change everything else to this color too?
2. Would I have to do less backtracking if I select one color over the other?
And of course if you prefer you can just always change the
puzzle into the same color no matter what the board looks like. Plenty of toons
have a preference to make the entire board either green or red. But it might be
quicker if you make a strategic decision.
If you're not alone in solving the puzzle, make sure the other toon
is striving for the same goal as you. You don't want a situation where you're
turning everything green while somebody else is turning everything red. That
will just cost you extra time and some grumbling. Once all the pieces are the
same color, the row of skulls will disappear and the button will automatically be
pushed down.
Avoid the skulls
Now this puzzle is a lot trickier than the previous two and can
be quite hard to not trigger. The game requires fast reflexes and the ability to
think quick.

As you walk up to the puzzle, you will notice that there is a
constantly moving pattern on the floor. Your goal is to find a path to the
button on the top of the screen and push it down to disable the puzzle and open
the lock. The problem is that on the floor there are red skulls appearing
seemingly random and if you step on a skull you trigger the holocogs. You don't
want to rush in without a plan!
If you stand in front of the puzzle and watch the movement for a
while, you will notice that there is a sequence to the pattern. Each piece of
the floor will first be blank, then turn into a square and then into a skull. So
if you watch the puzzle long enough you can see blank paths leading up to the
button area. When you see one of these blank paths, you should hurry and run
along it to reach the button. Don't hesitate too long when you see your chance,
because as soon as your blank floor piece turns into a square you know that a
skull is coming next. If you're not fast enough to run the entire way, you may have
to think on your feet and change your intended direction on the run. Any bit of
lag can cause your brilliant plan to fail so bear that in mind when you see
other players triggering this puzzle. Don't cause a stink fest unless you are
really sure it was done intentionally. This puzzle is really not very good to
solve as a team. If more than one toon attempts to solve it at the same time, you
risk running into each other and thereby triggering the puzzle accidentally. So,
if somebody else is already there to solve it, it's best to just step aside and
not interfere.
Skullfinder
Many toons consider this puzzle to be the hardest because it
often requires a lot of thinking. And for many players that have never played
Minesweeper (game included with Windows) it can be a complete mystery. To solve
it, you have to fully understand how it works and not let your concentration
slip.
As you approach you will see a 7x7 board of squares on the
floor. Under these squares, there are a total of 7 mines hiding and your goal is
to open up the board enough so that you can find a clear patch leading up to the
button. There will never be any mines hiding under any of the squares in the
front row, so start the puzzle by running along the first row to open these
up.

Once you have cleared the first row, you will notice that the
board opens up a bit more, revealing numbers on some of the squares. These
numbers tell you how many mines that are bordering to the number. The mine can
be in any direction from the numbered square - including diagonally.

Now to explain how the puzzle works, I'm going to take you
through a game of Minesweeper in Windows. In Windows, on the easiest setting,
the game consists of a board of 9x9 squares and has 10 mines. The game works a
little different since instead of having a fully clear row, you always know that
the first field you click will be free of mines. But I hope you will get the
general idea as I try to lead you through how I think.
Now most of the time you will be able to work yourself logically
through the puzzle but there are situations where you are left with a guess and
have a 50% chance of making the right choice. Before you make such a guess
though, step away from the puzzle and make sure that you haven't missed any
important clues somewhere. Since you don't have a really great top down view of
the puzzle in DA's it can be easy to miss an obvious opening to work through
logically.
Once you find a clear path allowing you to get to the button in
Skullfinder, you can step on the button, disable the puzzle and open the door.
Be very careful when moving around the puzzle though. It is very hard to move
diagonally on the board since you risk triggering the puzzle and the slightest
movement in the wrong direction can have you battling the holocogs. Some people
are able to jump to diagonal spots by carefully positioning themselves in a
corner and while trying to keep as centered as possible jump to a diagonal
square. Personally, I've never been successful with this method and if you fail
you are most likely to trigger the puzzle. Trying to jump over a square that has
a mine on it will also inevitably trigger the holocogs. So be careful!
For those that want more advanced statistics on the minesweeper
puzzle and common situations you can encounter I can recommend following this
link: http://www.frankwester.net/winmine.html
where you will find an overview of some common situations and the probability of
which ones are most likely to win the game for you.
My hope is that you now feel that you are ready to try out these
puzzles for yourself. So what are you waiting for? Head off to an A office and
start practicing! And have fun! |