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Welcome to Sellbot Headquarters
After completing the three toontasks, you now have free access to Sellbot HQ.
You enter this headquarters by running to the end of Oak Street in Daisy
Gardens.
After going through the tunnel, you will see many different
things. The first is a pit and the door to the Vice President's Office. You
can't enter this office until you have all the Sellbot suit pieces, by defeating
the Factory Foreman 10 times.
If you look to your left, there won't be any place to enter but there may be
some cogs. In this courtyard, there are going to be a variety of cogs including
levels 4, 5, and 6. This means that you can encounter the following types of
cogs: Cold Callers, Telemarketers, Name Droppers, Glad Handers, Mover and
Shakers, and Two Faces.
When you look to the right, again there will possibly be some cogs and the
entrance to the Sellbot HQ Factory.
Once going through the tunnel into the Factory, you will again see a variety
of cogs including levels 4, 5, and 6. After exiting the tunnel, you see:
Once you run through the tunnel under the huge Sellbot face, you can enter
the factory one of two ways. The first is through the front entrance and the
second is through the side entrance. Click here for a map of the factory.

The route that will bring you the most merits in the factory starts with the
front entrance. Just a small word of warning, this is the first place that you
will encounter some possible "shuffling." Shuffling is when toons will
jump off the elevators when there is a toon that they do not want to go into a
particular area of the game with. So try and go into this with a group of
friends for your first few rounds until you get enough laff points that random toons
will want you to join them in the factory.
Once you enter the factory, you will first see the blue "loading" screen. Once you go in the main entrance, you will have to push a
button to open the doors and enter the factory.
The theme of the factory seems to be pushing buttons to open MOST major
doorways.
Once you enter the lobby, you have to run around the box in the room and either
push the button before or after fighting the cogs, but watch out for the goon
that is near the door because if its light hits you, you lose laff points. You
may put it out of commission temporarily by stomping on its head.


Your first set of cogs will be in the Lobby Room, where you will encounter two level 3s and one level 5. After defeating these cogs, you will run through the door into a hallway,
where you can restock your throw gags, which I will explain later.
Upon leaving this hallway, you will enter another hallway that lets you choose
three doors. The one straight ahead of you will lead you to an observation deck
over the warehouse of the factory, which has nothing. Once you reach this point you have a bunch of decisions to
make. The first is to figure out if you want to do a long or short run of the
factory and which direction you want to run in the factory. The quickest way to
do a long run is to take a right at the end of the Lobby hallway into the Gear
Room, where you will face three Skelecogs (your first introduction to Skelecogs).
Once you defeat the two level 5 Skelecogs and the one level 6, you can
run through the Gear Room and then run
towards the Warehouse via the East Catwalk.
On your way there, you may stop by the Paint Room to the right and restock throw, squirt and toon-up gags, as well as pick up a few jellybeans. For a long run, however,
take a 180 degree turn in the Lobby hallway and run back out the door towards the Boiler Room.
Once you get to the top of the Boiler Room, you will have to fight three cogs
including a level 3, 5, and 6 of any variety.
Upon exiting the Boiler Room, you will have a choice to go down another
catwalk or enter the Pipe Room. There are two sets of three Skelecogs in this room, each with two level 4s and a 5. The quickest way through
this room is to engage the cogs on the right, then run around the wall and
engage the cogs on the left.
When you beat this second set of skelcogs, you want to take another 180 degree
turn and head through the door that leads you to Stomper Alley. Again, you have
a choice about which direction you want to go. If you go straight ahead through
the next set of doors, you run into the area for the Side Entrance (Duct Room). Again, you will have any variety of
Sellbots leveled 4 and 5.
Once you beat this set of cogs, you take your final 180 degree turn. If you
were entering through the Side Entrance, you would need to push the button. If you entered through the front, this button does not matter. Also, the doors
straight ahead of you will not matter, unless you were entering through the Side
Entrance.
After exiting the Duct Room, you need to take a left and run through Stomper
Alley. Be careful as you run through this area of the Factory because if you get
hit by one of the stompers, you will lose three laff points.
At the end of Stomper Alley is another door that gives you two directions to
choose from. If you take a left hand turn, you will run into the Lava Room where
you have to run down a moving ramp to get into the Lava Storage Room where you can restock
sound and squirt gags, laff points and jellybeans. While running down this moving belt, you will have to avoid
gears that are set up to knock you into the lava. If you fall into the lava, you
will loose 2 laff points and if you stay in the lava too long, you will keep
losing two laff points until you get out. If you take a right, you
will run up a set of steps and run into a blocked door. You need to turn right and enter the Oil Room, where you have to beat three more cogs, one Level 4 and two Level 5s.
Once again, you have to push a button so that you can go through the door you
saw before entering the Oil Room. After going through that door, you will enter
the West Catwalk, where there are three goons. You need to avoid the goons'
lights or you will lose up to 7 laff points. You can once again temporarily
disable them by jumping on top of their heads. This catwalk leads you to the
Warehouse, where you have to avoid A LOT of goons that can subtract 10 laff
points.
After trying to avoid the goons in the Warehouse, you need to run up a set of
stairs in the middle of the warehouse to fight 4 cogs, including two 4s, a 5,
and a 6. After the fight is set up
and won, there is once again a button that needs to be pushed to release the
doors to the Silos. The other four buttons are connected to stompers that you
use to destroy the goons that inhabit the floor. Once all the goons are
destroyed, you go through the door in the middle screenshot above, and you have yet another decision to make. This decision is
not as important as the rest because either direction will take the same amount
of time. You can choose to either go to the East or West Silos. When on top of
these Silos, you are almost done with the Factory. On each Silo there will be
two Level 6 cogs and a Level 7. After beating each
set of cogs on the Silos, you need to run through the doors to
push a button. This releases a lock on the door that leads to the Center Silo Control Room.
Finally, you can meet the Factory Foreman. This is who you need to beat in
order to successfully beat the Sellbot Factory. Before you actually enter the
Center Silo, some toon may say they need more merits or wait. This means that
they would like you to wait for an invasion because if you begin the victory
dance while an invasion is on, you get double the merits.
One of the things that can help you communicate with other toons in the Factory,
if you are not secret friends with them, is a temporary chat phrase that helps
you make decisions about whether to split up or not, where you are if someone
gets lost, or where to meet if someone wants to go restock gags in the Paint or
Lava rooms.
If this is one of your first ten runs through the factory,
your prize will be a Sellbot suit piece. If you have your suit complete, you
will gain merits.
Suit Promotions:
You start with the suit Cold Caller level 1. Once you get the suit, you need
to get 20 merits in order to fight the VP. Once you fight the VP and win, you
get an SOS card and Promotion Papers. These
promotion papers upgrade your Sellbot suit, which means you need to get
more merits to fight the VP again. Here are all the suits and the amount of
merits you need to get:
Cold Caller 1 - 20 merits
Cold Caller 2 - 30 merits
Cold Caller 3 - 40 merits
Cold Caller 4 - 50 merits
Cold Caller 5 - 200 merits
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Telemarketer 2 - 40 merits
Telemarketer 3 - 50 merits
Telemarketer 4 - 60 merits
Telemarketer 5 - 70 merits
Telemarketer 6 - 300 merits |
Name Dropper 3 - 60 merits
Name Dropper 4 - 80 merits
Name Dropper 5 - 100 merits
Name Dropper 6 - 120 merits
Name Dropper 7 - 500 merits |
Gladhander 4 - 100 merits
Gladhander 5 - 130 merits
Gladhander 6 - 160 merits
Gladhander 7 - 190 merits
Gladhander 8 - 800 merits |
Mover & Shaker 5 - 160 merits
Mover & Shaker 6 - 210 merits
Mover & Shaker 7 - 260 merits
Mover & Shaker 8 - 310 merits
Mover & Shaker 9 - 1300 merits |
Two-face 6 - 260 merits
Two-face 7 - 340 merits
Two-face 8 - 420 merits
Two-face 9 - 500 merits
Two-face 10 - 2100 merits |
The Mingler 7 - 420 merits
The Mingler 8 - 550 merits
The Mingler 9 - 680 merits
The Mingler 10 - 810 merits
The Mingler 11 - 3400 merits |
Mr. Hollywood 8 - 680 merits
Mr. Hollywood 9 - 890 merits
Mr. Hollywood 10 - 1110 merits
Mr. Hollywood 11 - 1310 merits
Mr. Hollywood 12 - 5500 merits |
Mr. Hollywood 13 - 680 merits
Mr. Hollywood 14 - 5500 merits |
Mr. Hollywood 15 - 680 merits
Mr. Hollywood 16 - 890 merits
Mr. Hollywood 17 - 1100 merits
Mr. Hollywood 18 - 1310 merits
Mr. Hollywood 19 - 5500 merits |
Mr. Hollywood 20 - 680 merits
Mr. Hollywood 21 - 890 merits
Mr. Hollywood 22 - 1100 merits
Mr. Hollywood 23 - 1310 merits
Mr. Hollywood 24 - 1520 merits
Mr. Hollywood 25 - 1730 merits
Mr. Hollywood 26 - 1940 merits
Mr. Hollywood 27 - 2150 merits
Mr. Hollywood 28 - 2360 merits
Mr. Hollywood 29 - 5500 merits |
Mr. Hollywood 30 - 680 merits
Mr. Hollywood 31 - 890 merits
Mr. Hollywood 32 - 1100 merits
Mr. Hollywood 33 - 1310 merits
Mr. Hollywood 34 - 1520 merits
Mr. Hollywood 35 - 1730 merits
Mr. Hollywood 36 - 1940 merits
Mr. Hollywood 37 - 2150 merits
Mr. Hollywood 38 - 2360 merits
Mr. Hollywood 39 - 5500 merits |
Mr. Hollywood 40 -680 merits
Mr. Hollywood 41 - 890 merits
Mr. Hollywood 42 - 1100 merits
Mr. Hollywood 43 - 1310 merits
Mr. Hollywood 44 - 1520 merits
Mr. Hollywood 45 - 1730 merits
Mr. Hollywood 46 - 1940 merits
Mr. Hollywood 47 - 2150 merits
Mr. Hollywood 48 - 2360 merits
Mr. Hollywood 49 - 5500 merits
Mr. Hollywood 50 - done getting merits |
Once you get to the Mr. Hollywood 50 level, you get your Executive Washroom Key
and can battle the VP anytime you want. At Mr. Hollywood 15, 20, 30, 40 and 50, you will also gain a laff point!
The final thing you need to think about when doing a factory run is if you are
going to regag in the gag up areas, or do you
just want to get through these rooms quickly. The first place to restock any
gags is in the hallway after beating the cogs in the lobby. In this room you
need to move a box so you can get on top of another box and hit the throw barrel.
The second place is after the Gear Room and that is called the Paint Room.
This room is typically avoided because of the gags you can receive, but it can be worth the effort if you need more jellybeans or gags. In
this room you will have to time jumps correctly onto four different moving gears
to help you get into the Paint Room Storage Room. In this room is one barrel to
restock jellybeans, feathers, lipstick, hoses and creme pies.
If you decide not to get gags and jellybeans in the Paint Room, you can wait
until after you get through Stomper Alley. Right next to the exit of the
Side Entrance is yet another box to push that will let you jump up to restock
feathers and to hit a barrel that gives you 5 laff points.
After Stomper Alley, I told you earlier that you could either first go into
the Lava Room or go on to the Oil Room to fight the cogs. If you choose to go
into the Lava Room, you can restock jellybeans (2 barrels), hoses, elephant trunks, and hit a barrel that will give you 10 laff points.
Just remember that when running the factory the first few times, try and go
with a group of toon friends because other toons may try and shuffle you out.
Once you get to a laff that other toons deem acceptable, you will be able to do
factory runs with randoms and even possibly do a solo factory run if you use
your gags correctly.
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